![]() ![]() PSP have done an excellent job with their varied algorithms, and I judged Easyverb 's reverb quality close to (although rather less versatile than) Waves' Trueverb, and significantly more smooth and dense than both TC Works' Native Reverb Plus and Wave Arts' Masterverb. None really take advantage of the EQ section, so there are plenty more new colours left to explore. To fine-tune your spaces there are the usual Mix and Output level controls, an Over LED indicator, and Proc(ess) bypass button, plus a very useful two-band shelving EQ section with fully variable turnover frequencies that lets you create darker environments or those sizzling special effects.Įasyverb comes with 51 useful presets, providing all the usual options from tiny rooms through to vast sacred spaces, with a fair sprinkling of extras including various ambiences, guitar amp springs, and plates of varying dimensions. Spring models the lumpier dual-mono sounds of multi-spring studio reverbs very effectively, while Plate emulates the considerably smoother mechanical studio devices of yesteryear, and does so far more convincingly than the other native reverb plug-ins I compared it with, other than the very much more expensive Waves Renaissance Reverb. Arena is a huge hemispherical dome with lots of early reflections but far fewer obvious late reflections due to the lack of hard surfaces, while Cathedral provides the very smooth decay of a huge angular space with lots of hard reflections. ![]() Hall is one of the most complex algorithms, simulating a multi-sloped environment, but like all the others I found it to have a very smooth and non-metallic tail. Club is a 'multi-room' with a small stage attached to one end of a larger theatre or club space. Room mimics small rectangular spaces, while Chamber has a slightly more complex dual-sloped ceiling to provide a richer set of reflections. A small icon is displayed for the current choice, which helps greatly in understanding the shapes or technologies being simulated.Īmbience provides a short burst of early reflections ideal for livening up drum sounds and the like without adding obvious reverberation, which can be difficult to create with reverb plug-ins that use a single generalised algorithm. The clever part is that each of the nine algorithms - Ambience, Room, Chamber, Club, Hall, Arena, Cathedral, Spring and Plate - has its own virtual acoustic construction, complete with different source and 'mic' positions, giving each one a completely different build-up and spread of early reflections, reverb tail and overall sound. The two controls in question are Time, which determines the decay time and hence the 'size' of the space, and Damp, which lets you add high-frequency damping to taste. As its name suggests, Easyverb provides reverberation effects, but aims to make life easier for the user by replacing most of the traditional parameters such as shape, diffusion, room size, pre-delay, and so on by just two main controls and a choice of algorithms. Over the last few years PSP have quietly built up an excellent reputation for the quality of their plug-ins, and Easyverb looks set to continue that trend. AU+VST only.Formats: PC Direct X, VST & RTAS Mac OS X Audio Units, VST & RTAS Note: No more RTAS in this latest update. +spectralgate combines a noise gate/ducker and a multiband processor to give you a plugin that can used both as a frequency dependent gate or as a level dependent filter. In expansion mode, +spectralcompand becomes a highly tunable broadband noise remover, capable of removing hiss, hum and machine noise, without damaging the original sound.Ī spectral version of the noise gate/ducker dynamics processor. Can be used to tame resonant frequencies or for radical changes of tone. +morphfilter’s depth control can change the strength of filtering, or even invert the filter for an “anti-filtered” sound. ![]() These shapes are set by drawing, or by capturing the spectra from the incoming sound. When used with it’s LFO, +binaural can place various beats or parts of a loop in specific repeatable positions. Use it with a reverb to create a virtual environment. This filter places a sound at a specific position around the listener’s head. ![]()
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